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XIGTTYT
Two-person independent game studio • Greece 🇬🇷

WE BUILD WORLDS TO PLAY IN.

StrikezoneLabs is a two-person independent studio from Greece. Knockout Carnival is our current game, while the studio stays open to different genres, systems and ideas in the future.

Unreal EngineIndependent StudioBuilt in Greece
StrikezoneLabs neon logo
STRIKEZONELABSIndependent Game Studio • Greece
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How we work

Small team.
Wide ambition.

StrikezoneLabs is not tied to one genre. We combine game development and creative production around each project, while keeping room for future games to be different.

01 / GAME DESIGN

Mechanics first. Identity always.

Each project can have its own rules, tone and personality. The studio is not built around a single genre or one fixed formula.

02 / TECHNOLOGY

From gameplay to backend.

We build the technical backbone each game needs: gameplay systems, multiplayer when it belongs, online services, tools and platform integrations.

03 / ITERATION

Ship. Learn. Evolve.

We build, test and improve our work over time, while leaving room for future projects to take a completely different direction.

Featured game • Free to play

A party game where objectives become fights. Punch rivals, steal momentum, survive chaotic arenas and take on dedicated modes including Boxing and Solo Chaos.

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StrikezoneLabs

Two people.
One studio.

Development and creative production stay close together, so technical systems and the way the game looks, feels and reaches players evolve as one thing.

Development lead portrait
Development

Systems, multiplayer & backend

Programming, gameplay architecture, online systems, stores, backend integrations and the technical backbone of the game.

Creative partner portrait
Creative

Visual content, video & social

Visual content, video editing, presentation, social media and the creative layer that carries the game outside the build.

Built in Greece. Played wherever the chaos reaches.
Contact the studio

Have something
worth building?

Support, business inquiries, creator outreach or anything around Knockout Carnival — send it directly to the studio.